Pathfinder 2e healer's gloves. Healer's Halo [reaction] Feat 5. Pathfinder 2e healer's gloves

 
Healer's Halo [reaction] Feat 5Pathfinder 2e healer's gloves  Compare

The paladin and inventor are trained in medicine, and yes the paladin has lay on hands, but 6 hp. If you roll a critical failure, you get a failure. Most have the invested trait, which means you can wear no more than 10 (page 531). Your halo can enhance positive energy. it would work on Dhampirs because they're not fully undead. Chapter 6: Equipment / Gear / Gear Statistics Wearing Tools Source Core Rulebook pg. When you regain your actions at the start of your turn, reduce the number of actions you regain by your slowed value. This small brass pin is in the shape of a monkey climbing a tree. Key Ability: Dexterity. Compare. If you wear your alchemist's tools, you can draw and replace them as part of the action that uses them. A pantograph gauntlet is a heavy, fist-like weight, mounted on an extendable frame and attached to your outer arm with a series of leather straps. Armor appears in its own section on page 555, and apex items that can increase ability scores are on page 603. Usage held in 1 hand; Bulk L. Healer's Gloves, Sleeves of storage, pendant of the occult, hat of the magi, bottomless stein, bag of holding type 1. Spells with somatic components have the manipulate trait afterall. A healer’s kit is exhausted after 10 uses. This strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while holding it. In PF2, Paladin and Oracle don't work together much. Some marshals lead from the front, sword and shield raised, while others may call instructions and encouragements from the rear while providing. This acts as a healer’s kit, except spent uses are renewed every day, so the wielder can expend up to 10 uses in any 24-hour period. Price 13,000 gp. Material can attract lint and pet hair. Your healing efforts are bolstered by positive energy. Eternal Blessing (if good) Resurrectionist (if neutral) Eternal Bane and Eternal Blessing grant a permanent aura. When ember dust is sprinkled upon the ground or a flat surface in an adjacent unoccupied square, the dust transforms into a bonfire that fills the majority of the square. The dedication of alchemist would be the weakest, but any of these options and also being trained in medicine is a combo for a great out of Combat healer. This weapon is empowered by flickering flame. Archetype Medic. I'm DMing for a group of 5 friends. Because of negative healing many typical means of healing don’t work on undead. ago. Try Expanded Healer's Tools, Healer's gloves and Marvelous Medicines. The number of actions you spend when Casting this Spell determines its targets, range. Activate [one-action] Treat Poison or 8 hours (Treat Disease) ; Effect You can activate the tools when you use them to Treat Poison in order. g. Prerequisites trained in Nature. Unlike other classes, the Monk does not have a subclass option. 595 4. Got one, too. ago. The unchained rogue uses these rules extensively, but others can gain access to them with a. A bandolier can be dedicated to a full set of tools, such as healer’s. The IMAK Compression Arthritis Gloves earned our best overall. You can totally store almost any magical item (of Bulk 1 or less of course) in Gloves of Storing with no ill effects, and by general rule you can store however many magic items in a bag of holding and sleep and rest easy. Natural Medicine Feat 1. You know how to stimulate a body's natural healing abilities through the application of resonant crystals. Critical Success You grant the creature a +4 circumstance bonus to its next saving throw against the poison. Usage worn gloves; Bulk L. Pathfinder Accessories, Pathfinder Adventure Card Game, Pathfinder Adventure Path, Pathfinder Adventures, Pathfinder Battles, Pathfinder Campaign Setting, Pathfinder Cards, Pathfinder Flip-Mat, Pathfinder Legends, Pathfinder Map Pack, Pathfinder Module, Pathfinder Pawns, Pathfinder Player Companion, Pathfinder RoleplayingCore Rulebook - Sources - Archives of Nethys: Pathfinder 2nd Edition Database. 597 4. The dedication of alchemist would be the weakest, but any of these options and also being trained in medicine is a combo for a great out of Combat healer. Your blessing revives a creature at the moment of its death. The Negative Healing Trait only lets them benefit from. Made of soft and subtle black leather, these gloves fit tightly but aren’t uncomfortable and don’t impede your sense of touch. Usage worn gloves; Bulk —. Price 2 gp. Positive energy shuts death's door. The Healer’s Tools are an excellent option to remove the need to use Cure Light Wounds, freeing up spell slots for other important spells. Slowed. Usage held in 1 hand; Bulk L. Gloves, Glyphbane; Gloves, Healer's; Gloves, Healer’s; Gloves, Magnetist’s; Gloves, Perilous; Gloves, Pliant; Gloves, Poisoner’s; Gloves, Portal-Finding; Gloves,. Trek Evoke Unisex Mountain Bike Glove. Source PFU. Usage worn gloves; Bulk L. Level 2: Oracle Dedication. Description Source: Adventurer's Armory. Revelation: Healing Hands: Gain +4 on heal checks. Staff of healing, healer's gloves, a +1 potency rune for your clothes, prayer beads, spellguard shield, and consumables like feather tokens or talismans would be useful. If you are an Oracle you won't be a martial, if you are a Paladin, you don't benefit much from what the Oracle gives you as casting Life Link will reduce the healing you take and ultimately makes you Flat-Footed. You channel positive energy to heal the living or damage the undead. For any more information on Bliss Spa’s Sterilization, Glove + Scent Protocol please contact us at or call us at 250-658-0333. Usage worn gloves; Bulk L. You become trained in light armor. Mystery life. Marshals are leaders, first and foremost. Range varies; Targets 1 willing living creature or 1 undead creature. healing; pathfinder-2e; Share. Attempt a Medicine check against the poison’s DC. Weapon: Whip for trip and safe 10ft reach distance. Healer’s gloves: 2,500 gp: 91–100: Engineer’s workgloves: 3,000 gp: Greater Minor Hand; d%. – Ruse Oct 15, 2022 at 2:17 2 @Ruse Whenever someone was at risk, a heal spell was on its way. Instead, monks are generally defined by the styles that they use, if any. Resurrectionist quickly heals any creature that you restore from dead or dying status. This device is a simple leather glove. The handwraps of mighty blows entry says they are worn gloves, so RAW they do not work with other glove items. For Herbalist, this subset is any Alchemical item with the “ Healing ” trait. " -Erata 2. 0. The benefits of an Angelic Sorcerer over a Cleric is Spontaneous casting and more overall spells per day. Crafting in Pathfinder 2e is more accessible than ever before. . You can also once a day hit your front liner twice with battle medicine in the same fight. This is an analysis of weapons and effects of the agile trait on them, with all else considered equal. ago. Worn Items. 6k 5. Containers for Small characters also carry one-quarter the normal amount. Healer's gloves say, "You can soothe the wounds. Action 4. 5, 5e, and Pathfinder 1e, and while I haven’t adapted my adventure for 2e yet I intend to do so at some point, which should be helpful for players who may be unable to pass around physical copies of the Beginner Box’s copy of. The text of Rage of Elements was written to be fully. Both rogue and investigator have greater gloves of healing and combat medicine. Requirements Craft Wondrous Item, creator must have 5 ranks in Heal; Cost 1,250 gp. You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). Challenger's Gloves: 2,200 gp: Gloves of Larceny: 2,500 gp: Healer's Gloves: 2,500 gp: Quickfingers Gloves: 2,500 gp: Touch of Avolition: 2,500 gp: Inheritor's Gauntlet: 2,700 gp: Dianxue Gloves: 3,000 gp: Engineer's Workgloves: 3,000 gp: Rimeshaper Gloves: 3,000 gp: Gloves of Stolen Unlife: 3,040 gp: Death's Will: 3,600 gp: Kalistocrat's. The spells that can be cast from a staff are listed. Bulk 1; Hands 1 or 2; . Source Core Rulebook pg. Damage runes on your weapon also work (like flaming). Level 1: Versatile Heritage (Toughness), Natural Ambition (Root to Life), Ammunition Thaumaturgy, Amulet Implement. Primarily via the Medicine skill, but also via things like Lay on Hands, Goodberry, or infused elixors of life, Pathfibder 2e makes the assumption that characters will near-completely heal between most fights. Healer’s Gloves Item 4. If you're a master in Medicine, you can do so once per hour. Click here for the full rules on Worn Items. Positive energy shuts death's door. Price 28 gp. This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. Creatures who benefit from this power become temporarily immune to its effect for. Price 6 gp. Spell 1. Activate Interact; Frequency once per day; Effect You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. You prevent the target from dying and restore Hit Points to the target equal to 4d8 plus your spellcasting ability modifier. About This Section Optionally, a character who reaches 5, 10, 15, or 20 ranks in a skill unlocks various bonuses and abilities unique to that skill. Healer’s Gloves Healer’s Gloves Item 4 Invested Magical Necromancy Price 80 gp Usage worn gloves; Bulk L These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. Price 3 gp. So, battle medicine =/= treat wounds. This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection. by ParallaxThatIsRed. The only weakness is that lack of healing (not too big really, buy some healer's gloves if you're worried about it). Healer’s Hands (Conduit) Your healing efforts are bolstered by positive energy. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. The ideal user for the Healer’s Tools is a Cleric. 2 A creature must have a hand free for someone to pass an item to them, and they might then need to change their grip if they receive an item requiring two hands to wield or use. Magical Necromancy. Community / Forums / Pathfinder / Pathfinder First Edition / Advice /. For one action you can heal a touched creature for 1d8 (per spell level). Your character’s expertise in a skill comes. This is a positive healing effect. They buoy your spirit, giving you a +1 item bonus to Diplomacy checks. But, there are ways to gain (combat) healing for any class: Blessed one archetype straight up gives you lay on hands and various other spells. The key ability for Medicine is wisdom. Pathfinder classes guide 2023. When you activate the hunter’s bane, you sense the exact location of the attacker, making it hidden from you instead of undetected. 0. First Aid or Treating a Poison: 1 sp. These temporary Hit Points last for 1 minute. This means that the soothe spell can heal a dhampir, as can healing potions and any source of non-magical. So IMO, it makes sense in both a mechanical and common sense way. 6k 5 5 gold badges 80 80 silver badges 182 182 bronze badges. They. Cast [two-actions] somatic, verbal. Item 2. As long as you’re trained in Thievery while wearing these gloves, you’re always considered one skill rank higher than. Archetype Medic. So far rocking a +2 greater striking flaming ghost touch guisarme, +1 full resilient full plate of cold resist, a greater demon mask, boots of bounding, bag of holding rank 1, gloves of storing and a lifting belt. These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. Damage decreases Hit Points on a 1-to-1 basis, while Healing restores Hit Points at the same rate. The item bonus is +3, and you can activate the cloak any number of times per day. Implements: Chalice + whatever. Sanctuary is nice, cheap protection at dire situations. Cleric. The adventuring day generally stops when you can't keep healing in combat. You can heal every member of the party for 20 per round, simply by starting your dance and casting a 2nd level spell. Most staple items like magic weapons, healing potions, and boots of elvenkind no longer require a caster level or spellcasting ability. Crafting Antivenom Source Ultimate Wilderness pg. For a divine witch, use Stoke the Heart, Guidance, and have your crawling hand aid a frontliner for +2 to damage and +2 to attack. If you're a master in Medicine, you can do so once per hour. In Pathfinder 2e (second edition. 99. #1. Many of these changes are based on your survey feedback, as well as common comments we. Assurance is a general skill feat which you can take with any skill. Benefit (s): You can use the Heal skill to treat deadly wounds as a full-round action. Level 3: Incredible Initiative. DiceDragonGames. All items in this chapter are level 0 unless. These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +1. This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection. If you build i properly, You can get up to +16 (8) strength leading to a +8 fast healing, then you get the healing from disco viking, being a +12 at level 11. The Shaman is slightly less durable. Traditions arcane, occult. If the cleric worships a deity, that deity must be one that grants the Healing domain. 592 4. Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Greater Healer's Gloves gives an item bonus of +2 and Expanded Healer's Tools gives an item bonus of +1 which doesn't stack, so only the gloves are needed. For one action you can heal a touched creature for 1d8 (per spell level). If the target is undead, you deal that amount of Positive damage to it, and it gets a basic Fortitude save. With their mastery of restorative magic, potent potions, or advanced medical skills, healers excel at keeping the party healthy, mending wounds, and alleviating ailments. Item 7. How to Play Pathfinder 1e – Other Equipment – RPGBOT. The ally must be at least an expert in that skill and must be willing to provide assistance. Each wand holds a spell of a certain level, determined when the wand is created. Expanded healer’s tools provide a +1 item bonus to such checks. Choose an ally attempting a recurring skill check while exploring, such as climbing, or performing a different exploration tactic that requires a skill check (like Avoiding Notice). Life boost seems like a good substitution for the healing hex. You take a –2 penalty on your check for each use from a healer's kit that you lack. Worn items include the following subcategories, with special rules appearing at the start of the section. Improved Swift Banishment. DESCRIPTION. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. I know the game intends to allow you heal yourself almost fully before any battle, but in my table we are utilizing healer's tools as consumables with a max carried amount of 5 per person. Step 1. Source Core Rulebook pg. " You cannot craft a Healer's kit directly. Treat Wounds. Resting a full 24 hours heals 2 hp per level, or 2 points of ability damage per ability. Community / Forums / Pathfinder / Pathfinder First Edition / Advice /. The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes). Agreed on sorc. . When you do, the prayer beads become attuned to your deity, changing their form and iconography to prominently incorporate your deity’s religious symbol and iconography. Healer's blessing affects healing spells (those with the healing trait), not all spells which restore hit points. Striking does nothing. Alchemical Items. Worn magic items are things like rings, cloaks, amulets, and gloves. Source Core Rulebook pg. With only one use, you get a +2 circumstance bonus & take a -2 penalty for lacking one use, for a +0. The guided adventure in the Pathfinder 1e Beginner Box was the inspiration for my online guided adventures for DnD 3. When you succeed with Battle Medicine or Treat Wounds, the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. I don't know what your cleric usually gets up to, but I would also. Page 393: In healer's blessing, boost the additional healing from the. A simple DC 15 Heal check to "Provide Long Term Care" doubles the rate HP and ability damage are restored at (so 2 per lvl for 8 hours, 4 per lvl for 24 hours). Level 3: Incredible Initiative. True, Clerics get an additional amount of max level Heal spells based on their Charisma modifier, but they are definitely a MAD class. 2. There are 12 Pathfinder classes available, from Alchemist to Wizard - here's our guide to each Pathfinder 2e class's abilities, skills, and roles. These gloves appear and function as gloves of storing but repel any item not stored in the gloves. Alchemist Barbarian Bard Champion Cleric Druid Fighter Investigator Kineticist Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch Wizard Gunslinger Inventor View all companion options available. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. . Allow maximal healing after resting for a day. Whenever she makes a Reflex saving throw to determine whether she takes half damage, a successful save results in no damage. 7th heal, regenerate, remove disease. When you succeed with Battle Medicine or Treat Wounds, the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. The Staff of Healing has a lot of spells I wouldn't expect to see a wizard cast - Regenerate, Heal, etc, but I don't see anything in the rules on staves that precludes a wizard from using it. Price 340 gp. You temporarily morph your limb into a clawed appendage. Activate [free-action] command Trigger You fall or attempt an Acrobatics check to Balance; Requirements You are trained in Acrobatics. A healer’s kit is exhausted after 10 uses. For three actions it can heal every living creature in range for 1d8 per spell level. 592 4. These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. Make a melee spell attack roll against your target's AC. The frame's set of mechanical linkages connected at various hinges allow movements to propagate across the frame based on reshaping parallelograms, further controlled by a crossbar grasped in your hand. Type greater healer’s gloves; Level 9; Price 700 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 26; The gloves provide a +2 bonus and restore 4d6+15 Hit Points. They give you a +1 item bonus to Medicine checks. Hands 2; Bulk 1. You can spread this shimmering oil on an item of 1 Bulk or less to make it feel weightless. A character with high modifiers at level 15 could be. They can hold up to four items of light Bulk inside them, and Bulk held within the wig of holding doesn't increase the Bulk of the wig itself. The skill Heal has several uses, many of which are usable on oneself. To expand on that last, a Wand of Cure Light Wounds with 50 charges costs 750 gp, or 15 gp per charge. Heightened (+1) The damage increases by 2d6. When the wielder expends 2 uses from a <i>healer’s. Wig of Holding Item 3. Source Core Rulebook pg. This mobile collection of vials and chemicals can be used for simple alchemical tasks. 3rd heal, remove disease. 459 4. Healer's Halo [reaction] Feat 5. You could make a custom buff of the right type of bonus and just click it on or off when you use the appropriate medicine actions. 604 4. Feats Craft Wondrous Item; Special creator must have 5 ranks in. If I was your DM I would explain to you that a Healer's Kit (PHB 151) "is a leather pouch containing bandages, salves, and splints. This frees up your spell slots to bring offensive spells. From what I read, the consensus is healer's tools last forever (infinite use to Treat Wounds, Treat Disease, Treat Poison. Cantrip Healing Necromancy Positive. Requirements Craft Wondrous Item, creator must have 5 ranks in Heal; Cost 1,250 gp. On average, therefore, it costs 3 gold to heal 1 hit point with a wand. When the wielder expends 2 uses from a <i>healer’s. Wand of Manifold Missiles is Free DPS if you hold it. Latest Pathfinder 2e. Meanwhile, a Healer's Kit costs 50 gp and has 10 charges. At level 10 with a +3 intelligence, you have 13 reagents. Lvl 2 Spells: Cure Moderate. Kraxizz. D&D 3. 543 4. Deities Angradd, Chohar, Lady Nanbyo, Moloch, Nurgal, Ra, Rovagug, Sarenrae, Szuriel, Walkena, Ymeri. Hit Points: 10+ hit points matches the Fighter and other front-line martial classes. The Eidolon allows you to change your role within the party, allowing your dynamic duo to serve as a Defender, Scout, and Striker, while the Summoner can serve as a Face with some light Blaster,. 0. Item 3. In addition to weapons and armor, adventurers rely on a whole bunch of other important items which help them get by in the world. I'm pretty new to 2E. For 1 minute after you activate the cat, you treat all. Gloves, Healer’s. In these cases, the item has the arcane. Invested Magical Necromancy. Thank you :) The PF1 witch wasn't that great of a healer either, to be honest. First aid to stabilize a dying creature. Revelation: Healing Hands: Gain +4 on heal checks. This is one of, if not the best way to heal in combat. The description for a Bandolier in the core rulebook states: ' A bandolier holds up to eight items of light Bulk within easy reach and is usually used for alchemical items or potions. This thread is archived. The missiles is decent, though I have to keep it in hand the whole time, which is a little crusty with the fighter feats requiring an open hand. Healer's Gloves Item 4+. Usually at a lower benefit level than a character that is actually getting abilities to do it. Reply TheHunter767 •. Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / Healer's kits; good forever or in need of restocking?The Herbalist Archetype is all about healing with Alchemical elixirs. Cons. In this 2. You can use a reaction to attempt a DC. 0. Usage held in 1 hand; Bulk L. Uncommon Extradimensional Invested Magical Transmutation. The weapon deals an additional 1d6 fire damage on a successful Strike. Most people will immediately realize the party severely lacks healing. Berserk A severely damaged clay golem has a chance of going berserk. Druid vestments for an extra focus point (extra wildshape). When you cast heal, you roll d10s instead of d8s. Take the DC from Table 1. Item 2. You can’t harm undead with this healing. Phantom pain is good single target damage, but then you have to make it your signature and learn soothe at higher levels. Pretty simple and helpful. The Fundamental Math of Character Optimization. ANd you give them +16 strength and +10 con. Here 's a guide rating most spells in the game. This pendant is forged from grainy steel and depicts a snorting bull’s face. The target loses the dying condition, though it remains unconscious at 0 Hit Points. Healer's tools require two hand to use them. Name Cost; Assisting Gloves: 180 gp: Gloves of Personal Purity: 1,000 gp: Whispering Gloves (LotFW)These four barghests include Hadregash the slaver, Venkelvore the torturer, Zarongel the dog slayer, and Zogmugot the scavenger. As such, alchemical items don’t radiate magical auras, and they can’t be dismissed or affected by. If you use two actions it increases to 30 ft range (just like soothe) and heals 1d8 + 8 per spell level. I store all my adventuring gear and backup weapons in them. Critical Success Your attempt is successful. Worn magic items are things like rings, cloaks, amulets, and gloves. Source Core Rulebook pg. 58 GP Bracelet of Dashing. They give you a +1 item bonus to Medicine checks. 5. ghost of tsushima scenery; pheasant hunting new zealand; nieuport 17 for sale near ireland. Your words bless a creature with an enhanced. If you want to play a Swashbuckler, it might be helpful to you. Someone mentioned the Life Oracle + Channeling Revelation + Selective Channeling. Healing Hands Feat 1. I don't think there's a way for a monk specifically to gain healing. A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. Staves. The second tab is for strength-based martials (start. Success stabilizes the creature. A wayfinder functions as a compass. Gouts of flame rush from your hands. Lover's Gloves Item 8. You also might want to save up 160 GP for the +1 potency armor rune or get it now if the GM allows. CR didn't exist, but it's an 11HD creature, and the 5000xp award is equivilant to a 15HD creature per table 31. ; Saving Throws: Bad Fortitude Saves, average Will. 100 GP Sleeves of Storage. Spontaneous Healing (Ex): On-demand fast healing as a free action is pretty great. 5, 5e, and Pathfinder 1e, and while I haven’t adapted my adventure for 2e yet I intend to do so at some point, which should be helpful for players who may be unable to pass around physical copies of the Beginner Box’s copy of. 77, PRPG Core Rulebook pg. They give you a +1 item bonus to Medicine checks. 603 4. Healer's Gloves Item 4+. Every single feat for the Swashbuckler examined and rated from Mandatory to Terrible. These pure-white leather gloves bear symbols of healing and faith on the back of the hands. Type healer’s gloves; Level 4; Price 80 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 19; Type greater healer’s gloves; Level 9; Price 700 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 26; The gloves provide a +2 bonus and restore 4d6+15 Hit Points. Your DM might say you could wear the wraps under the gloves, but it entirely up to their discretion. These pure-white leather gloves bear symbols of healing and faith on the back of the hands. Replacement material should never cost more than 10% of the kit cost. Follow the Expert. 373 4. Source Secrets of Magic pg. That choice sets the Setup Time and the Crafting DC. Until I see you next, live a wonder. However, the wording of the feat and the way skill. Honest responses please: Is Pathfinder 2e as easy to learn as. The gloves provide a +2 bonus and restore 4d6+15 Hit Points. Activate Interact; Frequency once per day; Effect You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. These temporary Hit Points last for 1 minute. Math Busters #1 - Agile Trait. Your maximum Hit Points include the Hit Points you gain at 1st level from your ancestry and class, those you gain at higher levels from your. Expanded healer. Price 50 gp. Athletics allows you to perform deeds of physical prowess. Keeps fingertips free. If you hit, you deal your choice of slashing or piercing damage equal to 1d6 plus your spellcasting ability modifier.